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Chaos in Sight
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Devlog
Chaos in Sight Released!
May 28, 2024
by
fbravo
Ahoy, adventurers! We're thrilled to announce the final release of Chaos In Sight ! In this ultimate update, we've done one last round of polishing and bug fixing to ensure a smoother sailing experien...
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Chaos in Sight v1.0!
May 23, 2024
by
fbravo
In this final week of development, we aimed to give the game one last coat of polish before release. To make things clearer for our players, we added outlines to interactable objects when they are nea...
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DevLog 09: Hoist the Colors! "Chaos in Sight" enters Pre-Release Phase
May 15, 2024
by
fbravo
We are thrilled to announce that our game, "Chaos in Sight" has reached the pre-release stage! We'll spend the next week on final polishing before it officially launches. Take a look at the current st...
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DevLog 08: Nearing Port!
May 09, 2024
by
fbravo
In our relentless pursuit of stunning visuals, we've dedicated ourselves to enhancing the game's graphical presentation. We're pleased to share that we're edging ever closer to the visual standard we...
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DevLog 07: Fleshing Ui's and Waves
May 02, 2024
by
fbravo
This week we might not only show just new features, but our game might finally get a proper name. We have started to implement our UI and with that we began trying out a couple of titles: But we are n...
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DevLog 06: Navigating new Waters
April 25, 2024
by
fbravo
As we sail closer to realizing our game's envisioned world, each update brings us closer to the immersive experience we've been crafting. One of the most significant additions is the debut of our slee...
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Devlog 05: A new crew and a new home
April 18, 2024
by
fbravo
Ahoy, mates! It's been a thrilling week on the high seas as our pirate crew has been busy bringing our game to life! We've got plenty to show you today! First off, let's talk about our crew – they'v...
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DevLog 04: Beginning anew from an empty deck
March 28, 2024
by
fbravo
Last week, our prototype presented the fundamental concepts of our upcoming game. Armed with feedback and lessons learned during development, we mark the transition from the prototype phase to a fresh...
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DevLog 03: Mapping the sailing course: Prototyping our venture
March 21, 2024
by
LAVA3D
1
Planning out the future: Past week we focused on creating the documents to achieve a smooth sailing throughout our production sprints. These documents describe the look, mechanics and tech information...
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DevLog 02: Visual Voyages: Crafting the Aesthetic of Our Pirate Odyssey
March 14, 2024
by
fbravo
This week, we delved into the visual direction of our pirate game. In our quest for inspiration, we scoured through various games that resonate with the aesthetic we envision. Among these, "King of th...
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DevLog 01: Embarking on the Pirate Ship Game: Navigating Uncharted Prototyping Waters
March 07, 2024
by
fbravo
Ahoy, fellow adventurers! Welcome to our Pirate Game Itch.io page. We’re thrilled to share our project with you and hope it captures your interest as much as it has ours. In this inaugural post, we...
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