DevLog 04: Beginning anew from an empty deck
Last week, our prototype presented the fundamental concepts of our upcoming game. Armed with feedback and lessons learned during development, we mark the transition from the prototype phase to a fresh project that will eventually become our final release.
In the art side of things we have two updates: A new pirate character and a modified ship:
By photobashing a couple of AI generated images we came up with two interesting results:
We opted for the left option, and this is how are new model looks like:
In the next few weeks we will be adding bones and life to our new awesome character!
For more visuals how about a more "girthy" boat? During playtesting of our prototype, we observed that things were a bit too cramped, leaving players with little room to maneuver. To address this, we increased the size of the boat:
On the dev side of things, our programmers commenced work on the game's initiation and the main game loop's structure. They established the foundational architecture of the game manager and introduced the PlayerInputs class, enhancing the efficiency of player input handling while improving code readability and maintenance.
Furthermore, they overhauled the interaction system, transcending the limitations of the prototype. The new Interactable system intelligently organizes available interactions within the player's proximity, utilizing a strategic raycast mechanism. This automation streamlines interactions and facilitates easy adaptation through subclassing.
Moreover, emphasis was placed on refining player movement mechanics with the creation of the PlayerMovement class. Drawing insights from research, they laid the groundwork for fluid movement mechanics, aiming to enhance the overall gameplay experience.
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Get Chaos in Sight
Chaos in Sight
Embark on a 4-player co-op adventure in a pirate-themed 3D endless runner!
More posts
- Chaos in Sight Released!May 28, 2024
- Chaos in Sight v1.0!May 23, 2024
- DevLog 09: Hoist the Colors! "Chaos in Sight" enters Pre-Release PhaseMay 15, 2024
- DevLog 08: Nearing Port!May 09, 2024
- DevLog 07: Fleshing Ui's and WavesMay 02, 2024
- DevLog 06: Navigating new WatersApr 25, 2024
- Devlog 05: A new crew and a new homeApr 18, 2024
- DevLog 03: Mapping the sailing course: Prototyping our ventureMar 21, 2024
- DevLog 02: Visual Voyages: Crafting the Aesthetic of Our Pirate OdysseyMar 14, 2024
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