DevLog 02: Visual Voyages: Crafting the Aesthetic of Our Pirate Odyssey
This week, we delved into the visual direction of our pirate game. In our quest for inspiration, we scoured through various games that resonate with the aesthetic we envision.
Among these, "King of the Seas" caught our eye with its depiction of tropical waters and charmingly simplistic shaders. The addition of pirates within the game world was a definite plus, and we particularly admired the water shader crafted by the developers.
Another title that left a lasting impression was "Rime," showcasing a stunning water shader. While our game's waters will plunge much deeper than the shallow lakes and rivers of "Rime," we're intrigued by the idea of incorporating similar transparency effects, especially for moments like when our Kraken emerges from the depths.
Drawing from "Overcooked," a delightful cooking party game, we admired its impeccable readability. Given our intention to maintain a somewhat distant camera perspective, ensuring players can easily identify themselves and their companions amidst the chaos is paramount. If our characters can stand out as vividly as those in "Overcooked," we'll be navigating the seas with contented hearts.
"TriFox" also provided valuable insights, particularly regarding the impact of distant cameras on texture details. Rather than intricate wooden planks with their cracks and bolts, we're inclined towards adopting a vibrant color palette akin to "TriFox" to infuse life into our game.
In our quest for assets, we stumbled upon a treasure trove: a pirate mesh asset pack by the immensely talented and generous Quaternius. This CC0 asset pack aligns seamlessly with our vision, providing a significant boost to our development efforts.
As we forge ahead, we're beginning to define the scale of our assets, drawing from our diverse pool of references. While this remains a work in progress, it's an auspicious beginning towards realizing our vision for the game.
Lastly, but certainly not least, our developers have been steadily bringing our first prototype to the surface, guided by the blueprint outlined in our Game Design manual, crafted in HackNPlan.
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Get Chaos in Sight
Chaos in Sight
Embark on a 4-player co-op adventure in a pirate-themed 3D endless runner!
More posts
- Chaos in Sight Released!May 28, 2024
- Chaos in Sight v1.0!May 23, 2024
- DevLog 09: Hoist the Colors! "Chaos in Sight" enters Pre-Release PhaseMay 15, 2024
- DevLog 08: Nearing Port!May 09, 2024
- DevLog 07: Fleshing Ui's and WavesMay 02, 2024
- DevLog 06: Navigating new WatersApr 25, 2024
- Devlog 05: A new crew and a new homeApr 18, 2024
- DevLog 04: Beginning anew from an empty deckMar 28, 2024
- DevLog 03: Mapping the sailing course: Prototyping our ventureMar 21, 2024
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