DevLog 06: Navigating new Waters
As we sail closer to realizing our game's envisioned world, each update brings us closer to the immersive experience we've been crafting.
One of the most significant additions is the debut of our sleek start menu. Now, players can enter the game world with just a few clicks, setting the stage for a new adventure. Once they're on board, the camera sweeps them into the heart of the action, signaling the start of the game.
We've introduced a new event: The bomber challenge. A rival pirate launches bombs onto our ship, testing the mettle of our players. With lightning-fast reflexes, they must intercept and return the explosives before chaos reigns.
And what's a pirate adventure without the thrill of steering your own ship? We've started to add control with our new steering mechanic.
Our cannons, the backbone of any pirate crew, have undergone a transformation. They're not just weapons anymore; they're a sight to behold. We've revamped their look and functionality, providing clear indicators of their readiness to unleash mayhem upon our foes.
Of course, no pirate tale would be complete without the shimmering expanse of the open sea. That's why we've refined our water shader to create a more immersive experience. And fear not – while our sails billow majestically in the wind, they never obstruct the view, ensuring players stay fully immersed in the action.
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Get Chaos in Sight
Chaos in Sight
Embark on a 4-player co-op adventure in a pirate-themed 3D endless runner!
More posts
- Chaos in Sight Released!25 days ago
- Chaos in Sight v1.0!30 days ago
- DevLog 09: Hoist the Colors! "Chaos in Sight" enters Pre-Release Phase38 days ago
- DevLog 08: Nearing Port!44 days ago
- DevLog 07: Fleshing Ui's and Waves51 days ago
- Devlog 05: A new crew and a new home65 days ago
- DevLog 04: Beginning anew from an empty deck86 days ago
- DevLog 03: Mapping the sailing course: Prototyping our venture93 days ago
- DevLog 02: Visual Voyages: Crafting the Aesthetic of Our Pirate OdysseyMar 14, 2024
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